Yes, yes, I did. I changed it. Again. FOR THE THIRD TIME!!!!!!
Sigh. Well, the Fork & Spoon idea was okay, but I was having trouble narrowing it down to the essence of the story. Everything was just too big and impossible to achieve in 3 weeks. 3 WEEKS!!!!! On top of that, as I was doing some research and digging online for inspiration, I stumbled upon a short animation from a CalArts graduate of 2010 that had EXACTLY THE SAME PREMISE. Well, crapbags. So much for that idea. Down the bin it goes.
So after about an hour of hyperventilating because I had set an appointment with Kate the next day and now I have nothing to pitch, I sat down and started digging up any and all old ideas I could reinvent or reuse. After a few hours of muling and woolgathering, I decided to do a short about a moustache. That’s right. Because moustaches are awesome. And also because THIS is awesome. It will be my theme song while I animate this thing. It sure is catchy as hell, it’s been stuck in my head for a while now.
Here are the character designs that I’ve got so far, I’ve drafted up a super rough storyboard to go with it and trying to write out a proper script to send to Kate. Trying to narrow things down to its core so that it’ll actually be possible to animate in 3 weeks. So after some brainstorming chats with Ariel, Lindy and Alexandra, we’ve all decided to make contingency plans, which is to make an abridged version of whatever we have just to get the story across. So should things go awry and we run out of time to finish, the story will still come across just fine. Should we are lucky enough to have more time, then I’ll start putting extra bits back into the story. That’s looking pretty unlikely, from the looks of things though.
I really miss being able to sleep a decent night’s sleep.
Hilarious! Loved the punchline in the end. Character design for Death was awesome.
Interview of the student who made it, Kyu-bum Lee from Sheridan College, here.
In a world dominated by digital media and the seamlessly unending realms of the world wide web, what inexplicably remains to be its main defining element, is ‘space’. A piece of animation or interactive media is far from completion without a space or environment to put its being and purpose into context. This is particularly eminent in the interactive spaces of 3D and 2D computer gaming environments where a player is required to travel through a specifically constructed space and interact within it and its occupants. A space is constructed to specifically engage with its occupants. Depending on the nature of the space and its environments, it can reveal or obscure information and location, set mood and time, elicit emotional responses, challenge its users as well as instigating user interaction. A well constructed space provides its occupants with subtle narratives and clues that its occupant is able to relate to. It engages its occupants with an emotional reaction or instigate an atmospheric mood that enhances the occupants experience within the space. In this sense, it is very much a form of narrative, used by the creators to inform its users to their purpose and effectively guide them through the space.
Create a narrative space that will engage and inform your user to their purpose within it. Consider the possibilities of what elements of space and environment could be used to elicit certain moods and emotions. Examine the subtext within your environment and how that guides or obscures information from the users. Set at least TWO different goals for your user to achieve within the space. Consider the application of lighting, colour, textures and how that affects mood and emotional content. The created space can be as wild or as realistic as you imagine it to be and holds no restrictions. Be sure to leave enough subtle indirect guides and aids for your user to utilise such as old, tattered newspaper clippings, family portraits, half of an old diary, etc. and strategically placed items of interest within the space.
You may use any media of your choosing.
– Instead of goals, set at least TWO different moods the user will experience within your space.
Quicktime movie at 25 fps, 1280×720, audio at 44.100 kHz.
Interactive submissions will have varying formats/technologies, but if possible use 1280×720.
This. Is. Just. SO. Pretty.
Oh, such a long ways I must go to come even remotely close to this.
I kinda enjoyed this one a little bit, wanted to attempt constantly moving lines for a change and so I drew on almost. Every. Frame. And layers of layers. Didn’t have enough time to colour it or fix the squashing and stretching of the face. Didn’t quite get that right. Definitely not enough squashing or stretching. Practice!
Also, I realize that this video isn’t looping for a loop exercise, and it does loop! I promise! It did when I sent it in as a swf file, anyway. Fixing it soon! Promise!